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Wednesday, 17 November 2010

Something Approximating to a Black Ops Review

*checks watch*
*checks calendar*
*checks mysterious stone circle used by the ancients to measure the passing of aeons*

Six months? Time for a blog post!

Hello again, reader, if, contrary to my suspicions, you exist. After six months, one would assume I had been preparing some unstoppable megapost bursting utterly with fresh content, and one would be at least partially wrong. Y'all know I don't prepare posts; the actual time between decision to write one and it appearing on your screen is often a single day; that is simply how I roll. So, to the meat of the post.

As anyone with something that could be described as consciousness is doubtless aware, there is a new entry in the Call of Duty franchise. This is a fairly momentous event in the games industry, given the series has consistently sold numbers of copies approximately twice the population of Earth. So, being a blogger (and a fanboy), it is my duty and requirement to buy it and bore you with my opinions on it.

Named Call of Duty: Black Ops, this latest entry in the series ditched both the modern setting of the more recent games and the traditional WWII aesthetic in favour of exploring the grimy world of Cold War espionage. Instead of the usual heroism and apple pie, players would experience denied operations- assassinations, sabotage and mutually assured destruction. The single-player campaign promised to centre around one of the aforementioned assassins and saboteurs, being tortured for information, with the playable missions following his flashbacks as the interrogation slowly draws what is needed from him. The set up, then, was excellent, and the game looked ready to take on last years leviathan Modern Warfare 2, one of my personal favourites and the best selling game or possibly thing in the course of human history. But how was the execution? The game was developed not by Infinity Ward, creators of the Call of Duty franchise and later its excellent Modern Warfare subseries, but Treyarch, secondary developer and annualisation puppet of the Activision overlords. Could the game hold up to the hype? Well, no.

Completing the campaign of Black Ops was a bit of a chore, in truth, with a few notable exceptions such as the Vietnam missions, but that's probably more to do with my pathological love for the Vietnam War than anything. Perhaps it was nostalgia from the first Modern Warfare, but MW2's characters interested and entertained me so much more than Black Ops, though, admittedly, Woods is badass and awesome. The Cold War theme fails to quite hit home- at no point did I really feel like radioactive Russians were under my bed, as I understand was the norm in the ‘60s. Gameplay is standard CoD fare- shooting people, blowing up things. The covert nature of the so called black-operations also seemed ill-explored. The first Modern Warfare had an interesting duality going on- there were the US Marines, very much in the media eye, subject of news bulletins played over loading screens, and also the SAS- the hyper-competent, ultra-covert killers, battling the Russians without anyone apparently realising. There was a similar deal in MW2- bearded man’s man Captain Price remarks that the epic suicide revenge mission he planned would go unremembered, for instance. This all served to remind you of the global significance (or not) of the events portrayed in the game. Black Ops didn’t do the same, at least for this reviewer. It could be the repetition, but the set-pieces in Modern Warfare's storylines excited me more, the missions gripped more, the single-player maps were more interesting to me. Though I never thought of MW2's single player as its strongpoint, it managed to entertain me significantly more than BO's.

The almost comically awesome Frank Woods.

As for multiplayer, well; I loved Modern Warfare 2. I loved it despite the quickscoping, and the lightweighting, and the noob-tubes, and the nuke boosting. Again, maybe it was just me, maybe I naturally evolved my play style to the point that these things ceased to affect me overtly, but in any case, though they bothered me, they did not break the game. I loved the pace, I loved the killstreak rewards, I loved the challenges and rank progression, I loved the maps. Though I consider myself a serious gentleman and hardcore gamer, I rank this mainstream shooter among my favourite games of all time. As such, when I heard about Treyarch's attempts with Black Ops to remove much of the, frankly, bullshit, prevalent in MW2's multiplayer, I was ecstatic- the game I loved, streamlined, purified, and with a sweet Cold War setting to boot!? I was stoked beyond belief. I went to a midnight launch for Black Ops, which is not something I have done previously, and was among the first to buy the game. From here, however, everything went downhill.

The maps seem overcomplicated and poorly designed- sometimes, a minute can go by before a shot is fired in a standard match, as the maps simply do not allow the free flowing, fast paced action of MW2. I may be imagining it, but the core gunplay seems to have been altered, and, to me, ruined- the perfect gunplay the series has had since the beginning, gone. The progression system has been tampered with, too; but the new "CoD Points" system simply lacks the compulsion to achieve and improve that the challenge-based system of MW2 and its precursor had for me.


A Huey, swinging in to minigun most of downtown Havana to the ground.

The new, watered down killstreak rewards also fail to hold up for me- while I realise the cumulative element of MW2's rewards irked many, I felt it really enhanced the gameplay- the greater amount of choppers and fighters buzzing overhead made possible by this approach making the match that much more spectacular. Black Ops, by contrast, seems to have lost that exciting element of support. Now, we have legions of ridiculous, slightly childish, and damn near unstoppable toy cars screeching after dismayed Special Forces operatives, with the odd spy plane or attack chopper swooping in to lend some credibility to the notion that this is an actual conflict between factions armed with machines more threatening than those given to children. Being awesome, I am familiar with some of the more unobtainable rewards, such as the Blackbird (actually a good idea, giving real time information of enemy position and facing), Chopper Gunner (this time a bloke hanging out the door of a Huey with a minigun instead of MW2's monstrous Apache/Havoc chain gun) and Gunship (granting full control of an Mi-24A Hind attack helicopter to the player) and they just don't excite like the hovering Harrier, lumbering Pave Low or earthshaking AC130 on offer in MW2. Incidentally, the reward vehicles are the same for all multiplayer factions. While MW2 was not perfect in this regard (why some Brazilian gangsters were in a position to employ special operations gunships and bombers used only by the US Air Force always puzzled me), the Russians using a Hind where the Americans used a Cobra was at least a nod to the military aircraft enthusiast section of the playerbase, which might be populated by me alone. Here, doubtless aware that most players couldn’t tell a UH-1 from an F-15E (cretins), Treyarch has used the same visuals for every killstreak for every faction, a reminder of the apparent laziness I observed in my very first review feature.

My hard-earned Chopper Gunner being shot down by some mouthbreather with a missile launcher.

The game is not utterly bereft of virtue. What Treyarch has messed up has been unable to totally overpower all that Infinity Ward originally did so well- the game is still recognisable as Call of Duty, whether that name fills you with a fanboy’s excitement or a game-snob’s dread, and therefore the experience is intense and memorable, though, perhaps, not to the same extent as one of Infinity Ward’s offerings. Some of Treyarch’s additions are actually rather nifty, such as the Theater mode- unoriginal, but still entertaining, and very useful for adding screenshots to a blog post- and the Wager matches, where players are given some fairly obscure weapons and made to fight to the death. The single player, while a little railroaded, does have a compelling Cold War action thriller at heart, and a couple of delightful badasses in the form of Frank Woods (straight talking Commie slayer) and Jason Hudson (ice-cool, shades wearing CIA operator), and the occasional shining set-piece. The Zombie mode is fun, too, and the semi-secret level where players assume the roles of Kennedy, McNamara, Nixon and Castro to fight of the horde of undead is simply hilarious.

There's me! Defending my care package from a Cuban like a good capitalist should.

The conclusion that I am forced to draw in the end is that Black Ops is the product of a franchise that has become a victim of its own success. Obviously, I am no corporation-hating-commie-liberal, but I am truly concerned about what the dark council at Activision is doing to my beloved Call of Duty series. In a better, kinder world, Infinity Ward would produce astounding games at the rate they desired, and Treyarch would not be forced to produce annual entries into blockbuster franchises. Black Ops is a game that drives fellas like me to write long-winded blog rants, not because it is so bad, but because it should be something better.

Wednesday, 19 May 2010

Updates everywhere in this bitch!

Well, looks like I'm back here again. Only three months since last posting, too; what a treat for you. Perhpas you are wondering why I would return now. Boredom? Guilt? Desperate desire to uphold the pretence of being a functional blogger? Maybe one of those; maybe all of those. In truth, I know not myself, though I suspect the reason is linked to the combination of my consideration of myself superior to mere mortals due to being a writer and contempt at my own hypocrisy in possibly writing less than people who do not purport to write anything. It matters not; on with the update!

Recently (in reaction to a strip from the wonderful boys at Penny Arcade, who need not a link from me in the same way Gandalf needs not recommendation by a simpleton hobbit) I bought and read Frank Herbert's epic Dune, or possibly DUNE. Curiously, despite stipulating delivery as close to instantaneously as possible, I did not read it straight away upon reciept of the package. Instead, I let it sit on my desk for a week or two prior to actually commencing it. This was not due to being in the middle of another book, or reluctance to read it, as I was in neither position. I simply felt that, based on what I had heard and read of the book, it was not necessary for me to actually read the book itself straight away. I knew it was going to be good, as it is ranked among the best science-fiction tales ever told and I knew I was going to enjoy it thoroughly as a result. This lended me a sort of comfortable apathy regarding it; I would read it when I was good and ready. When I finally did so, it was, predictably, very good indeed. As a nerd, I have inevitably encountered much literature and fiction inspired by Dune, and it was interesting to me to consider the book in terms of its derivative works as I progressed. The setting of the desert in any fiction has always fascinated me, from the Old West to Tattooine, the desolation and hardship of characters in such a setting lending them some considerable fortitude and strength, and I do feel that Dune epitomises this. I'd recommend it, if far future sci-fi is your kind of thing, as it indubitably should be.

Also; I finally did it- I bought a DS. This was purely and simply because of the release of Pokémon Heartgold and Soulsilver Versions; Pokémon Silver was one of the most enjoyable experiences of my young life, so there was no way I was missing out on this. I played through the whole thing, picking up a Cyndaquil all the way to the cataclysmic ultimate battle with Red, and let me tell you, it was gooood. I long felt the Gold/Silver storyline was fantastic, a real coming-of-age adventure. Reliving it, with the added understanding of my more advanced years, battling and befriending Pokémon and their trainers, honing my own party into six battle hardened demigods- hot damn I love it. I may not buy another DS game until Black and White versions are released, but I regret not a damn thing.

Red Dead Redemption; awesome, but, possibly due to the unusual heat we have lately being experiencing, riddled with crashes. That's all I'm going to say about that, for now.

Played some Warhammer 40,000 last week, not often that I get a game. My breathtaking Evil Sunz Orks ripped apart the Blood Angels in a frenzy of melee combat. I had not been expecting to play, and doing so was a real treat. I may take the hobby a little more seriously this summer, though, as you and I both know, my word on here means precious little.

Content, content... Battlefield: Bad Company 2 was released, as I said it would be in my last post. As anticipated, the multiplayer was highly enjoyable, however, the singleplayer I did find wanting. Though this is perhaps to be expected in a franchise so multiplayer focused as Battlefield, they could at least have given it a proper ending. As I mentioned, all facets of the multiplayer game are enjoyable- footsoldier, tank commander, chopper jock, though in my opinion, too many maps place too much emphasis on the relatively mundane foot combat.

That's all I can think of right now. Maybe I'll post again, but no promises.

Wednesday, 3 March 2010

World in Battlefield or Why the Swedes are Gods of Gaming

It was an otherwise ordinary day in the blogosphere when the wanderer returned; trolls were trolling, noobs were whining and pwners were pwning. All of them stopped, however, when the wanderer revealed himself upon the hillside, his golden armour radiant in the morning sun. Looking down upon the masses, he sneered, and whispered: "I am returned, slaves of mundanity; and I bring VENGEANCE."

Well, here we are again; both ignoring the fact that I have barely thought about blogging for the last few millenia, or at least months. I was inspired to this by an anonymous commenter on my last post mocking my inactivity- WELL, Mr No Name, I will tolerate my own impossible laziness, but I will not tolerate people reading my blog and asking for more content! What is this, some sort of good, professional blog!? Jesus!

Since I appear to be here again, allow me to give my approximately quad-monthly update. This is started (Emperor only knows when it will be finished) two days before the release of Battlefield: Bad Company 2; the demo for which, interestingly, I played and enjoyed like no demo since the first Bad Company's. From the demo, I feel confident in saying that this game will be off the chain. It seems to me that what they have done is taken some of Modern Warfare's rather excellent controls and gameplay mechanics, and added them to the already tried and true Battlefield formula. The result? A game with the outstanding vehicular/infantry combat and epic scale of a Battlefield game, but the ultra-tight mechanics and pace of a Call of Duty title; a recipe, I'm sure you'll agree, for southern-fried awesometude. There is a great deal of fun to be had in all aspects of gameplay; fighting as infantry is exhilarating, laying down support as a tank commander empowering and acting like the god of thunder in his war chariot in an attack chopper downright spectacular. The improved environmental destruction now allows for the complete levelling of some buildings, opening a whole new realm of tactics- instead of attacking an objective or enemy directly, bring their cover down around them like an earthquake-whisperer. Truly, I am counting down the hours.

On a slightly related note, I recently purchased Massive Entertainments RTS title World in Conflict. This, too, is a high-quality modern combat game developed by Swedes about Russians invading everything. Perhaps they know something we don't. At any rate, the games portrayal of epic, superpower versus superpower war (it's set in 1989, when the Soviets invade Europe then the US and cause World War 3) is extremely effective both as a gameplay and a story-telling environment. Thanks to the wallet-womping Steam deals, I got both the original game and the Soviet Assault expansion in one fell swoop, so I experience the additional missions viewed from the Soviet side interspersed among the American/NATO campaign of the original game. Both put you in the uniform of a faceless, mute lieutenant, so the stories unfold by the communications within missions of your fellow officers and the start, end and inter-mission cutscenes. Both campaigns have interesting characters- the Americans have the brave, determined colonel and the enthusiastic-but-limited-aptitude captain, while the Soviets have the world-weary, patriarchal commander and the young, zealous and patriotic lieutenant. On both sides, you've got enough military hardware to make even a gun nut like me back down, in the form of infantry, vehicles, tanks and choppers, but, not unlike my beloved Dawn of War 2, the game does away with basebuilding and resource gathering in favour of pure kickass combat. What distinguishes it from other games in the genre, however, is the "Tactical Aid" menu- this is a bar that allows you to call in support in the form of air or artillery strikes of varying magnitude and occasionally airdroppable units, based on your mission performance. This is initially entertaining, but the first time you carpet-bomb the heart out of a Soviet armoured column, you realise the tactical possibilities offered by the tool. Aside from the fact that I am a sucker for any opportunity to stomp some socialists, I reckon this is a damn good game.

I'm not gonna make some sort promise to post more; we both know I've lied to you before. So all I will say is make sure you read this one good, could be a while until you get another.

Wednesday, 23 September 2009

MAN VERSUS ALIEN IN DESPERATE BATTLE

So, as I mentioned in a previous post, I have bought a copy of the third edition of Space Hulk. Doubtless, as you fail to read this you are desperate to learn of my thoughts on it. Well, having played a few games over the weekend, I can tell you this: Space Hulk is awesome.

If you are cool enough never to have even heard of Space Hulk, then here is a brief introduction. The game, set in my beloved Warhammer 40000 universe, centres around a small force of Space Marine Terminators, the elite of humanity's elite, as they board an ancient interstellar vessal/wreck, the titular Space Hulk, in search of relics or technology thought lost. Inside the hulk, they must do battle with the alien Genestealers, vile, six-limbed creatures as numerous as they are ferocious. The game is one of turn based strategy, with one player assuming command of the Marines and the other the Genestealers. It is also one of GW's oldest products, first released in 1989 (the new, third edition was released for the 20th anniversary), and one of the nerdiest things ever.

So, when the giant box arrived on, well, my neighbour's doorstep since I wasn't in, I tore it open with all the relish of a genestealer butchering a hapless terminator. The box was not merely large, but dense, containing two playing manuals (a rulebook and a mission book), several miniature frames, and the veritable flood of cardboard, for the playing area as well as legions of tokens representing the status of marines, the position of aliens currently out of direct sight, flamer effects and reserves of ammuntion (for the monstrous assault cannon) or psychic might for the powerful marine Librarian.

As I have mentioned, players control either marines or xenos in a series of missions outlined in the mission book, included in the (vast) box. These have objectives ranging from simple, team deathmatch style showdowns to complex scenarios requiring marines starting at point A to retrieve an objective at point B before making their escape at point C. I have attempted only two of the twelve, but both proved entertaining from both sides. Unfortunately, both I and the only person I could convince to play with me are massive Imperial fanboys, so we fought violently over sides prior to any actual combat. Perhaps this is that fanboy speaking, but I genuinely felt the marines were the more enjoyable side; since there are so few and they each have names displayed on the side of the box, there is a real narrative feel to the gameplay from the marine side, in addition to the murderous joy of an assault cannon holding overwatch a 'stealer infested corridor. That's not to say play on the home team is dull; shifting blips and attempting to flank the marines is a tricky game of hide and seek- the marines will annihilate you at range, so you have to get close enough to bring the razor claws of your brood to bear. Asymmetrical gameplay is always interesting in a strategy game, and I feel it has been implemented well here. As far as balance goes, the marines won two of the three games we played, but I feel the genestealers may have an advantage in the hands of more experienced players.

A "review", as I suppose this is, is worthless, firstly as nobody reads this, and secondly for it has been so long since release that anyone who cared about it has already bought at least one copy of the strictly limited editions. However! I like writing, but, as my post history shows, I am lazy. I resolved to complete this post in an attempt to counter this fact. With a bit of luck, I will seriously actually totally begin posting with renewed vigour having done this. Wish me luck, you psychopaths!

Monday, 20 July 2009

I am returned!

Lookee! I'm here! I'm posting! Been a while, hasn't it. But, if you, dear reader, are prepared to forgive me that, I will forgive you for not reading this. In fact, I may even go so far as actually posting on a weekly basis or more, as I once claimed I would. Now, to business; I promised myself that I would never post solely to apologise for not posting, so it seems you are owed some actual content.

So, what to write? Well, for a start, I never bought a DS, as I said I would. Had I done so, it would solely have been to play Pokémon, and possibly Tetris DS. Regrettably, what rationality I possess overruled the slavering Pokémaniac within. I think it was for the best- Pokémon deserve a kind, caring trainer, and, especially with the addition of online play, that is not something I could be.

In other news, I have relapsed- I'm back to playing Call of Duty 4 all the god-damn time. I managed to break free for a year, but one day, and quite innocently, I thought: "I know what I haven't played in a while!" I take some consolation in the knowledge that I'm even better than I thought I was- I completed Veteran difficulty in a matter of days, and in multiplayer I am popping heads like a strange man playing some sort of obscene carnival sideshow, which is essentially what I am, so the simile was a bit redundant.

Team Fortress 2 is still close to my heart-Valve's marvellous game design never fails to bring joy to my soul and vigour to my limbs. Closely reading all of the update posts at steampowered, I can't help but feel that they are pouring themselves into continually building and improving upon the foundations they set almost two years ago. That sort of developer support for a title really is a model the industry could do with following.

Recently, I managed to obtain copies of both Warcraft 3 and Starcraft, along with its Brood War expansion. Both are pretty premium as far as strategy gaming goes. Starcraft, being essentially a less bleak version of Warhammer 40000, by which I mean a version where there is any hope at all for anyone, is obviously particularly appealing to me.

Speaking of 40k, I have (almost ceratinly foolishly) purchased for myself a copy of Games Workshop's glorious Space Hulk remake. Although initially the idea sounded a little dull to me, having seen the game and watched it in motion, I couldn't resist grabbing a part of it. I'll report more (seriously) when I actually recieve the damn thing.

I think that's probably it for now. I really promise I'll post again this time, seriously.




Saturday, 16 May 2009

Valve are just too amazing

I had only ever dreamed of this; Valve actually disguised the spy update. Top shelf!

Sunday, 3 May 2009

Ludicrous Filler Post! or: Deathadder Review (of sorts)

Acutely aware of the recent post drought, I am going to attempt a review feature of my current mouse, Razer's lovely Deathadder. Stand back, citizens, this may be horribly unprofessionally written.

I mentioned in a previous post (not that anyone read that or will, indeed, read this) that I own and use for my daily browsing and nightly pwnage a Razer Deathadder mouse. If you remember, I claimed it was like a Space Marine's trusty chainsword. Although this may have seemed merely an idle bit of Games Workshop geek's classic excessive devotion (a right, nay, duty held by all those who have played any Warhammer tabletop game), there is a grain of truth in it. Like that chainsword, it is my ever-present companion. Like that chainsword, it has joined me for countless battles. Like that chainsword, it serves to defeat my foes, whatever form they come in, be it alien, terrorist, zombie, gangster, or, indeed, large russian man with minigun. The comparison was not as minor as it initially appeared (not least to myself).

So, Razer. Razer have been making gaming mice for uberpros (like myself) since the Boomslang, way back in 1998. This was the first ever 1000dpi gaming mouse and was, in many ways, responsible for the emergence of professional gaming as a phenomenon. Chaps like f4tal1ty basically became what they became thanks to the sponsorship of Razer and the pwnage channeled through their mice. Since then, Razer have been making sweet looking, high performance mice for gaming. One of the more recent examples is the Deathadder.

I bought my Deathadder shortly after getting a new computer and thinking to myself, "Novelty car shaped USB mice are entertaining enough, but something more effective would perhaps be appropriate." So, to Microplay, my local LAN centre and purveyor of tools of pwnage, where I picked up both the mouse and a corresponding Goliathus mat. To be honest, I am very pleased indeed with both. Admittedly, I have never owned a gaming mouse before, but as far as I can tell, the Deathadder is a goodun. The mouse will run out of the box, but it is rather sensible to install the supplied driver software. This installation was painless, and vastly empowering- it allows for customisation of the buttons, including the two side buttons. On mine, one is set to doubleclicking (purely due to laziness on my part) and the other is set to adjust one of this mouse's most intriguing features- on-the-fly sensitivity adjustment.

I say this is interesting, because it is something that had never occurred to me as necessary, but having it, seems a very good idea. On-the-fly sensitivity allows you, with the press of a side button and a scroll of the wheel, to change the sensitivity of the mouse. Upon doing so, a small, unobtrusive bar appears at the side of the screen, showing the current sensitivity setting, and allowing you to change it whichever way you fancy. This can be done at any time- on the desktop, in the midst of a firefight or even while writing a blog, with such great ease that it seems foolish not to adjust it. Switching between high-sensitivity for gaming and lower sensitivity for normal use is staggeringly simple. This is not the limit of the use, however- if, playing Scout in my beloved Team Fortress 2, I decide to switch class to Sniper, I can crank the sensitivity right down from the maximum (as needed for the rapid Scout's Scattergun) to a medium sensitivity (allowing me to miss headshots with huge precision). This is what makes this feature so useful to a gamer (obviously it does not only apply to TF2). My one gripe is that not all games will display the sidebar correctly- some show it with considerable flicker, for example. This does not render the feature unusable- it merely hinders the use.


Yeah, we got pictures now. This one shows how little effect adjusting your sensitivity has on batting people to death.


Onwards, brothers, to aesthetics. Allow me to assure you, reader (yes, I mean there is but one of you), that I would be prepared to stand up before a jury of my peers and assert that this mouse looks freakin' sweet. The rubberised palmrest arches gracefully up into two oversized buttons around the blue glow of the scroll wheel. Also glowing away is the three-headed snake of the Razer logo, bang in the centre of the palmrest. The steady pulse of this suggests to me a relaxed but great power, like the engine flares of an interstellar battleship at high orbit. This is never anything other than cool as hell, though, unless you have had a nasty accident, it is not visible while the mouse is in use.

Glowing merrily away.
The scroll wheel offers good grip for all your weapon switching needs, but is a click action type rather than a smooth one, betraying this mouse as a tool for gamers. Some may prefer a smooth scroll, but they aren't writing this, are they? Another matter of preference comes in the very shape of the mouse- it's for right hands only. This does not strike me, a left hander, as an issue- neither I nor any of the multitudinous lefties I know use their mouse in their left hand, but I felt I owe my readers the truth in these matters. The rubberised palmrest gives good grip, too, although the side buttons are glossy plastic and do not share this quality. This transition from gloss to matte does, however, add to the striking nature of the mouse's appearance.

Finally, performance. This is pretty impressive. The mouse is equipped with an 1800dpi 3G infrared sensor. Coupled with the high quality mat, this offers unparalled precision. Well, that's what a professional reviewer would say. I am not one, so I don't see enough mice to draw parallels. I can say, however, that since buying this mouse, I have not once felt that it has let me down. From a gamer, that is, someone prepared to blame failure upon mice, keyboards, routers, hacks or even the dreaded lag, that is endorsement.

En conclusion, if you are in the market for a tool of pwnage so comfortable, so precise, so downright potent that lesser beings will quake at your approach, you could do a whole lot worse than a Deathadder.