565TH MANLIEST BLOG ON THE NET
Showing posts with label Battlefield. Show all posts
Showing posts with label Battlefield. Show all posts

Friday, 18 February 2011

You weren't there, man! Battlefield Bad Company 2 Vietnam Review

Another expansion to review. This one's only what, three months old? I'm getting better at this, most definitely. This time, instead of the grim darkness of the far future, we are heading to the jungles of Vietnam, with the aptly, if rather extensively, named DLC for Battlefield: Bad Company 2- Battlefield: Bad Company 2- Vietnam.


No screenshot utility, I'm afraid, so it's blurrycam time.
My fondness for the original game has already been discussed, and my love of combating communists is no secret, so I was super excited for this expansion, awaiting eagerly its release in December. A week beforehand, however, possibly in protest at being forced to play the abomination that is Black Ops, my PS3 gave up, the disc drive failing and denying me my prize. Now it is repaired, and the first thing I did upon retrieving it was download BFBC2-V. Loading up the base game, I saw the new main menu option and highlighted it. Upon doing so, the whole menu twisted and reshaped itself- the crisp, modernistic aesthetic of Bad Company 2 shifting to a dirtier, brownish theme, the militaristic background music giving way to Creedence Clearwater Revival. This thematic shift is representative of the whole expansion, really- Bad Company 2 was very definitely a modern combat experience, with its homing missiles, optical sights and high-tech vehicles. Vietnam, however, strips this away- in my first match (where I was top player, naturally) I was struck by how crude and brutal the combat was in comparison- without red-dot sights and motion sensors, fighting is done at close range with nothing but rifles and brawn. It's refreshing, in a perverse way, to have this almost rustic style of game, especially in comparison to Call of Duty, where being set in the Cold War instead of near future changed... nothing at all. BFBC2V does it right, though, with '60s style news reports playing over hippy riffs at the loading screens, it feels like a 'Nam game.

The gameplay of the expansion is similarish to the base game- it's still a squad based shooter, with different classes bringing different equipment and abilities to the fray, and an emphasis on vehicles and objectives. The base game's much-vaunted destructible environments feature, but are less prominent. Though this is, I suppose, thematically suitable (and y'all know how much I like stuff that is thematically suitable), with a limit to how much destruction can be done on a map consisting of some flimsy wooden huts and a hill, it would have been nice to see this feature return more prominently- one of my fondest memories of Bad Company 2 was tearing out the back wall of a building with a Black Hawk's minigun, collapsing the whole structure and crushing the enemies and objective within for an extraordinary number of points, but such a thing is not really possible here.


I love the smell of clichés in the blog post.

As you would expect, the equipment available has lapsed to what GIs and Viet-cong would have had access to- you've got your M16s and AK47s as well as the thunderous M60 machine gun and notorious M14 battle rifle. Vehicles have gone back a few numberplates, too, though the tanks and jeeps are really different only aesthetically to their modern counterparts. The new chopper, the UH-1 Iroquois, known affectionately as the Huey and iconic for its extensive service and appearance in limitless 'Nam flicks, has undergone some changes, though. Bad Company 2's Havocs and Apaches were, essentially, winged fortresses of fire and steel, spitting high-explosive death from above, but the Huey lacks the armour and avionics of these beasts. The lighter bird is more maneuverable and feels less clumsy than these, but small arms fire will damage it and heavy machine guns will tear it apart like paper. While its rocket pods and door mounted machine guns pack a punch, the Huey's coolest weapon is the speaker rack- as it swoops over the battlefield these blare out '60s classics, as well as Ride of the Valkyries, which is, frankly, awesome. Lamentably, you rarely hear the whole track, as every NVA regular for several miles will take a pot shot at it. Maybe they want the chopper destroyed; maybe they just really hate '60s music.

I have to say, I have hugely enjoyed my tour in Vietnam. The classic Battlefield gameplay is extremely solid, more so, I think, than people realise; maybe even better than the great Call of Duty leviathan. It's a game that lends itself to fantastic moments- once, on the NVA side, squatting in the bush with a sniper rifle I spied an incoming 4x4 with three GIs about to ford a river into our base. Quickly, I shot the driver- my exquisite marksmanship ensured the shot went right between the eyes- and the vehicle drew to a halt. The passenger, realising what had happened, leaped out and dived into the roadside trees, while the machine gunner fired wildly in the hope of neutralising the threat. Another precision shot brought him low, and a third killed the third American even as he desperately tried to spot me from his partially concealed position. Aside from being a demonstration in my consummate skill, it was a scene straight from a war film, and it felt very, very cool. I have more of these tales- charging wildly towards an endangered objective surrounded by NVA with naught but a shotgun and emerging the victor, smashing a Huey from the sky with a one-in-a-million shot from a tank's main gun- and I'm sure any Battlefield player would too.


I have it on good authority that chicks go wild for aircraft disguised as sharks.

I can't claim to have many complaints, apart from the aforementioned unwieldy title. There are a couple graphical issues, most notably a very noticable pop-in effect with objects far away- when the detail on that chopper suddenly and obviously ramps up as it approaches, it does rather spoil the moment, if not the bastard's aim. Additionally, there are fewer vehicles in this installment. Vehicles were always my favourite part of Battlefield since I am essentially a child, and their relative lack, especially on the NVA side (though crafty commies can redistribute them if they are sneaky), and the complete disappearance of mounted weapons, is a little disappointing. In the final (free) map pack for the base game they brought a map where both sides spawned with a gunship chopper, a transport chopper, two tanks, a couple 4x4s and some quadbikes- there were far more vehicle seats available than players on the map, and it was glorious- no such armoured affray is available. Sure doesn't spoil the game, though- it's a lot of fun, and even my black heart soars each time I strafe the socialists while blasting out Hendrix. While I'm not sure why DICE didn't release this as its own downloadable game in the vein of Battlefield 1943, it's certainly a welcome addition to a franchise that is going from strength to strength.

Wednesday, 19 May 2010

Updates everywhere in this bitch!

Well, looks like I'm back here again. Only three months since last posting, too; what a treat for you. Perhpas you are wondering why I would return now. Boredom? Guilt? Desperate desire to uphold the pretence of being a functional blogger? Maybe one of those; maybe all of those. In truth, I know not myself, though I suspect the reason is linked to the combination of my consideration of myself superior to mere mortals due to being a writer and contempt at my own hypocrisy in possibly writing less than people who do not purport to write anything. It matters not; on with the update!

Recently (in reaction to a strip from the wonderful boys at Penny Arcade, who need not a link from me in the same way Gandalf needs not recommendation by a simpleton hobbit) I bought and read Frank Herbert's epic Dune, or possibly DUNE. Curiously, despite stipulating delivery as close to instantaneously as possible, I did not read it straight away upon reciept of the package. Instead, I let it sit on my desk for a week or two prior to actually commencing it. This was not due to being in the middle of another book, or reluctance to read it, as I was in neither position. I simply felt that, based on what I had heard and read of the book, it was not necessary for me to actually read the book itself straight away. I knew it was going to be good, as it is ranked among the best science-fiction tales ever told and I knew I was going to enjoy it thoroughly as a result. This lended me a sort of comfortable apathy regarding it; I would read it when I was good and ready. When I finally did so, it was, predictably, very good indeed. As a nerd, I have inevitably encountered much literature and fiction inspired by Dune, and it was interesting to me to consider the book in terms of its derivative works as I progressed. The setting of the desert in any fiction has always fascinated me, from the Old West to Tattooine, the desolation and hardship of characters in such a setting lending them some considerable fortitude and strength, and I do feel that Dune epitomises this. I'd recommend it, if far future sci-fi is your kind of thing, as it indubitably should be.

Also; I finally did it- I bought a DS. This was purely and simply because of the release of Pokémon Heartgold and Soulsilver Versions; Pokémon Silver was one of the most enjoyable experiences of my young life, so there was no way I was missing out on this. I played through the whole thing, picking up a Cyndaquil all the way to the cataclysmic ultimate battle with Red, and let me tell you, it was gooood. I long felt the Gold/Silver storyline was fantastic, a real coming-of-age adventure. Reliving it, with the added understanding of my more advanced years, battling and befriending Pokémon and their trainers, honing my own party into six battle hardened demigods- hot damn I love it. I may not buy another DS game until Black and White versions are released, but I regret not a damn thing.

Red Dead Redemption; awesome, but, possibly due to the unusual heat we have lately being experiencing, riddled with crashes. That's all I'm going to say about that, for now.

Played some Warhammer 40,000 last week, not often that I get a game. My breathtaking Evil Sunz Orks ripped apart the Blood Angels in a frenzy of melee combat. I had not been expecting to play, and doing so was a real treat. I may take the hobby a little more seriously this summer, though, as you and I both know, my word on here means precious little.

Content, content... Battlefield: Bad Company 2 was released, as I said it would be in my last post. As anticipated, the multiplayer was highly enjoyable, however, the singleplayer I did find wanting. Though this is perhaps to be expected in a franchise so multiplayer focused as Battlefield, they could at least have given it a proper ending. As I mentioned, all facets of the multiplayer game are enjoyable- footsoldier, tank commander, chopper jock, though in my opinion, too many maps place too much emphasis on the relatively mundane foot combat.

That's all I can think of right now. Maybe I'll post again, but no promises.

Wednesday, 3 March 2010

World in Battlefield or Why the Swedes are Gods of Gaming

It was an otherwise ordinary day in the blogosphere when the wanderer returned; trolls were trolling, noobs were whining and pwners were pwning. All of them stopped, however, when the wanderer revealed himself upon the hillside, his golden armour radiant in the morning sun. Looking down upon the masses, he sneered, and whispered: "I am returned, slaves of mundanity; and I bring VENGEANCE."

Well, here we are again; both ignoring the fact that I have barely thought about blogging for the last few millenia, or at least months. I was inspired to this by an anonymous commenter on my last post mocking my inactivity- WELL, Mr No Name, I will tolerate my own impossible laziness, but I will not tolerate people reading my blog and asking for more content! What is this, some sort of good, professional blog!? Jesus!

Since I appear to be here again, allow me to give my approximately quad-monthly update. This is started (Emperor only knows when it will be finished) two days before the release of Battlefield: Bad Company 2; the demo for which, interestingly, I played and enjoyed like no demo since the first Bad Company's. From the demo, I feel confident in saying that this game will be off the chain. It seems to me that what they have done is taken some of Modern Warfare's rather excellent controls and gameplay mechanics, and added them to the already tried and true Battlefield formula. The result? A game with the outstanding vehicular/infantry combat and epic scale of a Battlefield game, but the ultra-tight mechanics and pace of a Call of Duty title; a recipe, I'm sure you'll agree, for southern-fried awesometude. There is a great deal of fun to be had in all aspects of gameplay; fighting as infantry is exhilarating, laying down support as a tank commander empowering and acting like the god of thunder in his war chariot in an attack chopper downright spectacular. The improved environmental destruction now allows for the complete levelling of some buildings, opening a whole new realm of tactics- instead of attacking an objective or enemy directly, bring their cover down around them like an earthquake-whisperer. Truly, I am counting down the hours.

On a slightly related note, I recently purchased Massive Entertainments RTS title World in Conflict. This, too, is a high-quality modern combat game developed by Swedes about Russians invading everything. Perhaps they know something we don't. At any rate, the games portrayal of epic, superpower versus superpower war (it's set in 1989, when the Soviets invade Europe then the US and cause World War 3) is extremely effective both as a gameplay and a story-telling environment. Thanks to the wallet-womping Steam deals, I got both the original game and the Soviet Assault expansion in one fell swoop, so I experience the additional missions viewed from the Soviet side interspersed among the American/NATO campaign of the original game. Both put you in the uniform of a faceless, mute lieutenant, so the stories unfold by the communications within missions of your fellow officers and the start, end and inter-mission cutscenes. Both campaigns have interesting characters- the Americans have the brave, determined colonel and the enthusiastic-but-limited-aptitude captain, while the Soviets have the world-weary, patriarchal commander and the young, zealous and patriotic lieutenant. On both sides, you've got enough military hardware to make even a gun nut like me back down, in the form of infantry, vehicles, tanks and choppers, but, not unlike my beloved Dawn of War 2, the game does away with basebuilding and resource gathering in favour of pure kickass combat. What distinguishes it from other games in the genre, however, is the "Tactical Aid" menu- this is a bar that allows you to call in support in the form of air or artillery strikes of varying magnitude and occasionally airdroppable units, based on your mission performance. This is initially entertaining, but the first time you carpet-bomb the heart out of a Soviet armoured column, you realise the tactical possibilities offered by the tool. Aside from the fact that I am a sucker for any opportunity to stomp some socialists, I reckon this is a damn good game.

I'm not gonna make some sort promise to post more; we both know I've lied to you before. So all I will say is make sure you read this one good, could be a while until you get another.