This is a third generation Nissan Skyline GT-R, and I am
about to rap to you about why it should make your little dick hard like frozen
diamond. What, it look like a respectable saloon? That’s its fucking secret. This is a straight up fucking
weapon with the perfect disguise, like a six year old girl packed with dynamite
and Soviet ideologies. How does a 2.3 litre inline-six cylinder engine sound? Awesome is the answer, it’s all snarly
and sharp like a 150lb wasp. Also, there are two turbochargers. Two, you punk, because forcibly cramming fuel and air in the combustion chamber for
the wildest possible explosion once
is simply insufficient when your goal is to make Sonic the Goddamned Hedgehog
weep at his relative lack of speed. Nissan claimed about 280 brake horsepower,
but this was modesty, and really it
was over 300 when the car was running good.
It was the late eighties when the car they would call Godzilla was conceived.
Some Nissan engineer was all like, “shit, let’s make a car that will make every
race series in Japan look stupid as hell by walking over the top of them” and
his boss was like “haha yeah ok bro do it” and then it actually happened. We got
this fucking magic all-wheel drive system, I don’t know how the fuck it works,
that lets the car cling to the track like Spiderman to a naked tit but still
corner like the magic bullet that killed JFK. The whole car is overengineered
as shit, too, so the fast and furious tuner boys can’t get enough of it. You
can, in theory, tune this engine to produce a power output approximately
equivalent to that of twenty-one supernovae, and thanks to the torque-splitting-centre-differential
traction sorcery all that power will
just be delivered with no fuss, and uproot the nation’s entire fucking road
system, spooling it out the back like in a Looney Tune, as you rocket off,
pulling 0-60 figures that cannot be measured by modern science en route to a
top speed comparable to that of light. For real- can you imagine some smarmy shit of an investment banker’s face when his brand new Porsche convertible is
smoked away from the lights by a fucking NISSAN!? Nissan, like who made the
Sunny! That’s the kind of range they have as an engineering company- like Bryan
Cranston is equally convincing as goofy dad and as crank kingpin, Nissan are
equally skilled at making boring hatchbacks for boring people to cart their
ugly kids around, and howling performance icons like this beauty. It’s not that
beautiful, actually. The later models looked a lot better. And went faster.
Shit. Whatever- the GT-R was a Goddamned
revolution.
565TH MANLIEST BLOG ON THE NET
Showing posts with label cars. Show all posts
Showing posts with label cars. Show all posts
Saturday, 15 December 2012
Saturday, 25 August 2012
Vive la Différence: How GT5 and Forza 4 Prove the Industry Wrong
We
gamers, and this site not least, often lament how modern games have
ever less variety- how modern action games are clones of one of Call of
Duty, Uncharted or Gears of War. We often complain that seeing something
different is far more unusual than it should be, and we get perhaps
over-excited when we see something that is- see Watch_Dogs. On the face
of it, one might think that racing games would be the most guilty of
this- the premise of driving a car around a track is identical for damn
near every one of them, right?Well, maybe. As a car fan without money for cars, I’ve been spending a lot of time with the two biggest names in console race sims- Polyphony Digital’s Gran Turismo 5 and Turn 10’s Forza Motorsport 4, and it turns out that the variation between two outwardly similar games is greater than it appears; it seems to me that there is a fundamental difference in design philosophy, pervading every aspect of the games, that sets them apart from one another to attentive eyes.
GT5
presents a simulation experience, pure almost to the point of
harshness, but deep too, with multiple disciplines, a huge range of cars
and meticulous attention to detail. Over a thousand painstakingly
recreated vehicles make up the roster, and each one drives differently.
Real world and virtual tracks are included, all with their own subtle
nuances, and the player can race at night, in the rain, or on snow or
dirt tracks to their heart’s content. Career progression and menus,
however, can be very clunky at times, and AI opponents often seem
oblivious to the player’s car- it’s clear that this is a game that is
all about the driving simulation, with no room for compromise.Forza, on the other hand, is a far more player-focused experience, offering a more structured campaign and the polish for the smoothest possible player experience. The career mode is smooth and well-designed, menus slick and car customisation intuitive. The online suite offers the ready usability of a Call of Duty game, and carefully planned DLC offers new cars and tracks that add to an already complete experience. For all its polish, though, it lacks GT’s range and depth of cars and experience, not to mention a little of its character.

Everything from menus (slick in Forza and intimidating in GT) to race physics (with GT’s lending each car more personality but Forza’s superior feedback) to my mind illustrates that these games, supposedly interchangeable, are in fact two very different creations born of very different but equally worthy visions. Which is better? I couldn’t possibly say; Forza seems to represent the console ideal of challenging gameplay accessible to all, while Gran Turismo’s unwavering focus and clear passion are admirable. As a car fan and a game fan, I like both very much; both sold well and received praise from critics, despite taking very different approaches to the same basic formula. Neither game releases annually, either, and both are receiving impressive post release support in the form of patches, DLC and community events.
Why, then, do so many developers seek to follow trends and copy the competition? Here, surely, is proof positive that visionary and talented game creation yields a truly worthwhile (not to mention marketable) product, distinct from the competition. Forza and GT are franchises with unique identity and vision; trends come and trends go, but I believe that a game with that identity can stick around for a very long time.
This article was originally posted on www.invalidopinions.com - check it out- it's great and actually gets updates unlike my stupid goddamn blog.
Labels:
cars,
Forza Motorsport 4,
going fast,
Gran Turismo,
PS3,
racing,
videogames,
Xbox 360
Wednesday, 11 July 2012
More Cars I Could Never Afford: Mclaren Reveal MP4-12C Spider
Mclaren last week announced and showed off a new model of
their slickly named MP4-12C supercar, this time with up to 100% less roof. Presumably
in a bid to silence those claiming the car looked a little tame for a £170,000 all-carbon twin-turbo supercar, the spider looks fucking amazing. Mclaren claim
the coupe’s blistering performance is largely intact, thanks to design wizardry
and carbon fibre- most cars converted to convertibles as an afterthought end up
heavy and lame thanks to the compromised structure and necessary reinforcement,
but the MP4-12C’s carbon tub chassis neatly sidesteps these issues, and there’s
only a relatively minor 40kg weight increase from the folding hardtop. With the
twin-turbo 3.8 litre V8 kicking out 631 horsepower, I suspect you won’t notice.
I recall reading that some TT-veteran bike racer reckoned the hardtop McLaren
would give a superbike a run for its money- with the roof gone,
it might also match the sensory bombardment terror. The spider comes with all
the same performance sorcery of the hardtop and will retail for a cool
£195,500; pricier than the coupe, but if you’re in the market for one you can
probably afford it.
Though I’m not entirely sure why I’m qualified as a supercar
pundit, I think the Spider is a welcome addition to the McLaren stable. Obviously,
no one was questioning the MP4-12C’s pedigree- between the legendary F1 and
decades of motorsport excellence, McLaren are assuredly top-flight when it
comes to fast cars- but for such an exotic machine, it did seem a little bland
(especially when the alternative is the outrageous Ferrari 458). The beautiful
new Spider ought to reassert McLaren as a maker of cars that are not only
technically marvellous, but impassioned and desirable; they’re going to need
that if they hope to give Ferrari serious competition on the road as well as
the track. I may have a little trouble securing a test drive, but when I do
I’ll be sure to report on it. If any rockstars or CEOs are reading this and fancy picking one up, the first cars are expected to reach customers around the end of the year.
Saturday, 14 April 2012
Toyota GT-86 and Subaru BRZ Impressions
Japan hasn’t been putting out many sports cars lately- great
cars like the Toyota Supra, Mazda RX-7 and Honda NSX have been out of
production for years now. Even recent editions of Mitsubishi Evolutions and
Subaru Imprezas have been a little tame. While Nissan have been holding the
fort with the 370Z and GT-R, that’s pretty much it. It’s a damn shame if you
ask me, but fortunately, Toyota and Subaru have been working together on a new
sports coupe. The Subaru BRZ and Toyota GT86 are going on sale in the UK later
this year.
The car has a two-litre flat-four powerplant provided by
Subaru, driving the rear wheels through a six-speed manual or automatic
gearbox. It’s a compact, lightweight, 2+2 coupe, with a super-rigid chassis and
aerodynamic stability from all angles. It is designed for sporting purity and
driving experience. And it looks nice. Look
at it, shit!
This isn’t a continuation of the Japanese GT car tradition,
as I had initially thought. It is instead a car from the MX-5 school of design-
not so much a performance car, but a sports car in the purest sense. We’re
talking about a car that’s about driving purity as distinct from track-day
performance, and reports say that it achieves these goals marvellously. It’s
unashamedly old school, and I do approve. Nonetheless, to me that styling
writes cheques that a naturally aspirated two-litre engine can’t possibly cash- those lights and the overall profile of the car are real aggressive.
I’m not alone in this; in Japan, where sales have already blitzkrieged
estimates, customers are saying that they want more power. Word is that Subaru
are listening- so it seems pretty likely that we’ll see a jacked up STI
version, probably turbocharged and slimmed down, within a year or so. Hard to
say whether or not the Toyota will get the same treatment- I don’t know what
kind of deal the two companies have on the project (what do I look like, a
fucking motoring journalist?).
If I had the £25,000 that the car is speculated to cost (and
a driver’s license) I would definitely be looking into this machine. I really like
the way it looks, and the purist philosophy is very appealing indeed. As for
which to go for, I’m not quite sure. Only nuanced differences are present in
the styling, but I think those nuances are nicer on the Toyota. Apparently the
BRZ has sportier suspension, and it’s likely to be a little more exclusive,
with noticeably lower sales estimates than the GT86. Fact is, though, that it
looks like either would be a great car. Not one that my punk ass can afford,
alas. Maybe once that book deal comes through, eh?
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